(subject to adjustment until play begins)
1. All TYBL League games are played in accordance with current California Interscholastic Federation (CIF) rules except as defined hereunder.
2. Division Play
TYBL League play is divided by school grade into three (3) divisions for boys and girls, and two combined gender “clinic” division as follows:
Division Grades
Clinic Beginner K & 1
Clinic Advanced 1 & 2
Lower 3 & 4
Middle 5 & 6
Upper 7 & 8
Players may play “up” a division only upon application to and approval by the TYBL Board and/or its Division Commissioners.
3. Length of Games
a. Clinic Beginner games consist of Six (6) 5-minute running quarters with no stopped time and no overtimes.
a. Clinic Advanced games consist of Six (6) 5-minute running quarters with no stopped time and no overtimes.
b. Lower Division games shall consist of four (4) 8-minute running quarters. Running time means the clock stops only for team or official timeouts, including technical fouls.
c. Middle and Upper Division games will consist of four (4) 10-minute running quarters.
d. Overtime periods shall be three minutes each. The last two minutes of regulation and the last one minute of overtime shall be “stopped time” (the clock stops for any whistle) provided no team is ahead by 15 or more points.
4. Timeouts and Breaks of Play
a. All teams receive two timeouts of one minute each per half.
b. One timeout of one minute per overtime is allotted, and any timeouts from the second half not taken are carried over into overtime.
c. Quarter and overtime breaks shall consist of one minute. Players or substitutes checking in for the quarter must do so at or before the 45 second warning horn.
Halftime shall be a maximum five minutes, and may be reduced at the discretion of the referees and or site supervisor to save time and maintain the game schedule.
5. Team Rosters and Playing Requirements/Restrictions
a. All players present at games should play at least two full quarters per game without substitution/interruption.
Substitutions: Substitutions are only allowed in the 4th quarter. Only players that have played the minimum two full quarters may substitute for each other. Players in the process of completing their 2nd quarter may not be substituted. Substitutions may be made during a dead ball or timeout. Only teams with less than 7 players may have a player that plays more than 3 quarters (see Rule 5b below for more info).
Injuries: If a player is unable to complete a full quarter due to injury or illness, that quarter shall count toward this requirement. The injured player’s substitute will not be credited for that quarter for the two quarter requirement, but the quarter will count toward the three quarter maximum (rule 5b). Note: If a player appears injured the referees will stop the clock immediately to attend to the player. If the player requires assistance, or the coach, parent or other team adult comes onto the floor, the injured player must be substituted for minimum one “dead ball” stoppage, i.e. once the game restarts until the next whistle (violation, time out, etc.). At that point the injured player may re-enter the game and play resumes as if the injured player had never left the game, and the substitute’s appearance will not count toward a third quarter appearance (rule 5b). At the discretion of the referees, additional time may be given for the injured player to re-enter the game. If the injured player does not re-enter the game at the first dead ball after the injury, the quarter will be considered a full quarter for the injured player and a partial (third) quarter for the substitute.
b. Provided a minimum of seven players is present for a game and eligible to play, no player shall play more than three quarters per game. This rule will not apply to either team when six or fewer eligible players are present for a game for either team. If a team starts play with six players present and a seventh player arrives late but by the end of the first quarter, the “three quarter maximum” provision of 5a will apply to the team. The scorekeeper will record the quarter in which the late player arrives. If a team starts with seven or more players and a player is disqualified in the fourth quarter (by fouling out or being ejected for technical fouls) leaving no eligible players to substitute, the team must continue play with four players. The injured player note should also be observed. For overtime periods, all eligible players can play without restriction.
c. Players displaying behavior on the court that requires discipline by the coach may be removed from the game and forfeit any required playing time.
Players not attending at least one practice per week without an excused absence are required to play only one quarter, but may play up to the maximum at the coach’s discretion.
"Scoring Out"
Players in any division may score a maximum of 15 points per half. Players reaching the maximum must be substituted for immediately and sit out the remainder of the half. If the player scores out on a two or three point goal all points will count. If the player is fouled as s/he scores out, any foul shot made will count. A player scoring out in the second half is eligible to play in any overtime periods.
Late Arriving Players
Any player arriving after the first quarter of a game without prior notice to the coach may, at the discretion of the coach, be penalized with reduced playing time as follows: Arrival during the second quarter or half time, minimum playing time is one quarter; Arrival during the third quarter or later: No playing time need be given.
g. All disciplinary actions must be approved, at minimum, by the relevant division commissioners and/or the site supervisor present prior to the start of a game. All adjustments and exceptions to required playing time are to be advised by the coach to the scorekeepers and referees prior to the start of each game.
h. Coaches are responsible for listing all team players’ names and numbers in the scorebook prior to the start of games, with notations as necessary for absence, lateness, discipline, or health issues.
6. Fouls, Disqualifications and Foul shots
a. All players receiving a fifth personal foul in a game are disqualified from further play.
b. Any coach or player receiving a second technical foul for conduct shall be suspended from the next scheduled game.
c. Any player or coach who, in the judgment of the referees and/or the site supervisor, demonstrates poor sportsmanship by word or deed shall be ejected from that game, asked to leave the facility, and will be suspended from the next scheduled game.
d. All coaches are required to be seated on the team bench during play. Initial violation of this rule during a game will result in a warning by the referee; subsequent violations will incur a technical foul. A second technical foul for the violation will result in ejection. (see rule 6 b/c).
e. Any parent or spectator not following the TYBL code of conduct will be asked to leave the facility immediately. Coaches are responsible for their team’s parents and spectators compliance with this rule.
Every player will shoot one foul shot prior to the start of the game. If made, this will count toward the team score and the player’s first half scoring limit.
The team foul shooting bonus (“one plus one”) will apply on the seventh team foul committed by the opposing team in each half. The double bonus (two shots) will apply on the tenth and subsequent fouls
Foul shots shall be taken as follows:
Division Free Throw Line Shooter
Lower 10' from backboard cannot cross free throw line until the ball hits rim
Middle standard distance may cross line on shot; cannot advance until ball hits rim
Upper standard distance cannot cross line until ball hits rim
7. Defense and Pressing
a. Man-to-Man defense is required in all divisions with the exception of Clinic Beginner (Pending Board Approval) and the Upper Divisions. (see below)
b. Full court pressing and backcourt defense in Lower Division is allowed only in the last TWO (2) minutes of the game as determined by the referees from a dead ball whistle. No technical foul results from this rule but the opponent will be given the ball out of bounds and the pressing team will be warned.
c. Pressing is not allowed by any team ahead by 15 or more points.
Special Clinic Divisions Rules:
No official scores are kept.
No referees are provided, and games are to be refereed by one coach alternating for each period (home team first).
Clinic Beginner: Pending Board Approval.
Clinic Beginner: Players will be outfitted with a colored wristband by their coach to help them recognize the player they are defending/guarding. During play, defensive players are to stay behind the red line (as seen on court) area, unless the player they are defending/guarding is in possession of the ball. No trapping or double-teaming is allowed. During play, once the defense controls the ball, the opposing team must get back on defense, i.e. no pressing or backcourt defense is allowed. Offensive players are limited to 5 dribbles per possession, with the exception of the player dribbling the ball up to the halfcourt line. However, fast-break and transition play is allowed. If a defensive player steals the ball from an offensive player, and has a clear path to the basket, s/he is encouraged to finish the play and try to score a basket.
8. Equipment
a. Participants shall wear the uniform provided by TYBL. All jerseys are reversible and the HOME TEAM will wear white. Undershirts must match the color of the jersey. If a team is listed as the HOME team, undershirts must be white.
b. TYBL provides all scoring and timing equipment, and schedules and pays for referees, scorekeepers and timekeepers.
Game balls are as follows:
Clinic/Lower Division: “Youth” size (“27.5”)
Middle Division and Upper Girls: Intermediate (“28.5”)
Upper Division Boys: Full regulation size (“29.5”)
9. Activity
TYBL limits the number of allowable activities of participants to a total of three (3) per week, including all practices and games.
10. Protests and Appeals
a. Protests are to be resolved by the facility site supervisor and/or supervising Board Members and may only involve rules infractions. Referee judgment calls may not be protested.
b. Appeals may be made to the Board whenever a protest resolution is deemed unsatisfactory or unfair, or when the purpose of the league appears to be in jeopardy. All appeals are to be submitted in writing and as per the Appeals procedure, including a forfeitable $25 deposit
